

Tiy: I really like the fact that in Pokemon each of the enemies you encounter in your journey can become an ally or a tool for the player to use. While I expected most of those, that last one really caught me off guard! What kind of Pokemon influences are we going to see reflected in the gameplay? IGM: You've described Starbound as a mix of Diablo, Metroid, Borderlands, Castlevania and Pokemon. Starbound is both my dream game and my attempt to take the wonderful gameplay and aesthetics of some of the classic games I grew up with and combine them with the depth of modern titles. I’ve worked on and managed a bunch of games. Tiy: Hi everyone, I’m Tiy the lead developer of Starbound. IGM: For the uninitiated's benefit, could you tell us a little bit about yourself and give us the basic lowdown on Starbound?

Set your eyeballs to read as we sit down for a chat with game developer Tiyuri, here to talk about his latest project: Starbound! The procedural generated space RPG boldly going where, reportedly, killer space penguins have very much been before.
